Forums Gaming Chat Roleplaying Do I want to get GURPSy?

This topic contains 6 replies, has 4 voices, and was last updated by  Reverse 1 week, 3 days ago.

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  • #725520

    EvilAardvark
    • Posts : 10
    • Commoner

    In the decades I’ve been gaming I’ve played pretty much all of the ‘big name’ systems… except for GURPS. As I sit here, I’ve got the urge to pick up the core books and see what I’ve been missing.

    What should I do? Anyone got an opinion? Should I come-back in off the ledge and be grateful when the impulse passes, or should I take a leap into the abyss of near infinite pool of GURPS supplements and splash around for a while?

    #725521

    Lockhart
    • Posts : 1284
    • Owlbear

    I only played (meaning as a player, never ran) GURPS a couple times. It was. I dunno. It didn’t tickle my fancy. It’s very clearly a system where once you pick a particular tool, you will try to solve all problems with that tool because it feels like your other options aren’t great. As a GM I feel you would really need to lock down options and provide solid guidance for a group that doesn’t wildly deviate from each other, and also so as a player you don’t end up feeling like all the options you picked aren’t useless or unintended frustrations for the game. But other than that a decent system that is highly balanced (so much so that it may feel odd if you’re used to characters that are above balance)

    • This reply was modified 1 week, 4 days ago by  Lockhart.
    #725523

    Hal
    Admin
    • Posts : 7657
    • Treant

    I quite like GURPS. It is a decent system where you can build a character that does pretty much exactly what you want them to go. The can be flawed and imperfect but the system makes decent well-rounded characters.

    I flirted with GURPS for a while a few years back with ‘A Jolly Proper Adventure’.

    Take a listen to the Character Creation Session and perhaps the First Session and see what you think of how the game works.

    Snootington FOREVER!

    Cheers
    Hal

    #725526

    EvilAardvark
    • Posts : 10
    • Commoner

    I’ve been reading a lot of “epic” power-scale fantasy novels recently – Sanderson, Weeks, Erikson, Esslemont – can it support that sort of play? I keep hearing you can build whatever you want, but you the system is always super-lethal.

    #725528

    Hal
    Admin
    • Posts : 7657
    • Treant

    The power level can be tailored to what you want the players to be able to do. Essentially it is a free-for-all point buy situation. The larger the pool of points you give them to start with, the more powerful they can be.

    I always hold the power of veto over anything I might consider to be truly egregious or game-breaking but generally the flexibility is pretty nice in my mind.

    I have been thinking about doing a series of Character Creation videos using different systems. Maybe I should add GURPS to the list 🙂

    Cheers
    Hal

    #725533

    EvilAardvark
    • Posts : 10
    • Commoner

    So, you talked me into it. Then I looked at the GURPS wikipedia page that said there were books you had to have. OK, it didn’t say you had to have them, but it did use words like “supplements” and everybody knows supplements are good for you. Who doesn’t want to be supplemented?! And then I got carried away by books with interesting names like “Gun Fu” and “Gladiators”…

    Carried Away

    Hopefully I’ll like it since I’ll be reading it for the next few months…

    Hal – some how-to vids would be cool.

    • This reply was modified 1 week, 3 days ago by  EvilAardvark.
    #725541

    Reverse
    • Posts : 11
    • Commoner

    Chalk me up as one that didn’t love GURPS either. It’s fine, but I’d take Savage Worlds as my go-to generic system any day.

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