August 4, 2018 at 12:38 pm #726422
Anyone looked at the playtest for Pathfinder 2.0? I’ve glanced through it and read some forum posts. So far, I’m finding it hard to summon up much enthusiasm. Seems like a lot of churn and change for essentially the same game except the decades of experience and the massive pile of books I have are no longer relevant.
Anyone got a sales pitch for me?August 5, 2018 at 4:32 am #726458
No sales pitch here – nothing I’ve seen has me jumping with excitement, but I tend to wait until reading a finished book from start to finish before making a call – but I’ll doubtlessly give it a go at some point. Like 5e, even if it doesn’t particularly enamor you, it’s hard to look past the juggernauts of RPG systems. There’s usually several good ideas in them to be mined.August 5, 2018 at 9:41 pm #726489
The question I always ask of games is “what new sort of games does this open up for me?”. And in this case, I got nothin’. For me, a few interesting ideas doesn’t cut it when there are dozens, maybe hundreds, of new and original games that I’ll never have time to play. At this point in my life, a new game has to be worth the investment.
Having spent more time reading the play-test books, all I see is game-designer ennui and vanity writ as retread rules and a warming over of tired 1970s ideas. Ideas that were fine as a historical artifact preserved in Pathfinder 1.0 amber, but frankly silly when looked at through the lens of 2018 gaming.
If I sound unreasonably irked by it, I guess I am. But not because I care that much about Pathfinder or Paizo – they’re big boys and girls who can make any decisions they want for themselves – but because I care about the various FLGSs I’ve frequented over the years. Their lot is a hard one and Paizo are gambling not just with their own future but with the future of all of the game stores that rely on their product stream to stay afloat.
Humbug.August 5, 2018 at 10:57 pm #726490
I haven’t read the playtest books yet, so I’m reluctant to weigh in one way or the other based on some playtest blogs, without having read or played it.
But I don’t see new and original as necessarily being a big plus. (We never even got around to changing from 3.5 to Pathfinder!)
Call of Cthulhu has been around for 30 years now, and it’s essentially the same system as it was. 1st through 6th edition are 99.5% the same as each other. 7th edition shows the biggest changes they’ve ever made, and you could still fit the changed rules on a postcard. It means it’s got a huge backlog of outstanding adventures that can be picked up by any group and played instantly, which to me is a much bigger plus than having some new and innovation ideas.
Pathfinder has the upside of having a massive backlog of high quality Adventure Paths, and it’s relatively easy to use 3.5 adventures with it as well (and vice versa). My main concern is invalidating all that, and the fact that now new Adventure Paths won’t be usable for people still playing 3.5 or PF1e (or at least, the new APs will require a large amount of back-converting).August 6, 2018 at 9:59 am #726520
I have the books still stuck in shipping limbo. I have quickly glanced over the PDFs and there are some nice ideas there but it will be interesting to see how it plays and what the final products comes out looking like.
HalAugust 6, 2018 at 11:15 pm #726550
- Posts : 397
I’ve discovered I don’t have the enthusiasm. I have a dozen or so pretty time-consuming hobbies and Pathfinder is one that gets progressively less attention. I peek through the monthly adventure path but I’m not sure I’ve even cracked open the last couple Ultimate books.
I’m a definite collector-not-player of Pathfinder. I have a suspicion 2.0 will be the end of my Paizo subscriptions. There is just too much other stuff. My group plays Warhammer 40k rpg mostly these days, and with a new version of that and Fantasy coming out, as well as me getting interested in D&D proper again, there’s not much room for Pathfinder. I feel like WotC learned the lessons they needed to learn, even if 5e characters do seem invincible.
I downloaded the play test but haven’t done much more than peruse it. I want to be fair to the creative team, but without a 4e D&D to counter, I’m not sure what role Pathfinder can fill beyond super-customization which, to me, can be tedious.August 7, 2018 at 8:47 am #726552
I got my book yesterday and it looks OK but I hear where you are coming from. I have a bunch of Pathfinder stuff and the recent adventure paths have not got me excited at all. The most recent seemed to be trying to inject roleplaying back into the game when for all intents and purposes it has basically become a tactical skirmishing game.
I will likely run the playtest adventure to see what the system is like (and so we can fire it out on here so you guys can see what it is like) but I am not certain I will maintain my subscription either. At the moment I seem happy with 5e and I am oddly drawn to Cthulhu and Rolemaster of late. That said, I would like to see some setting and background books for 5e. The adventures are nice but I was a little fluff with my crunch sometimes 🙂
HalSeptember 2, 2018 at 6:41 pm #733592
Read through chunks of the Playtest book now and made two characters and… I’m less impressed. The book is all over the place. You need to flip back and forth endlessly. Generating your stats means looking at your Ancestry, your Background, and your Class, rather than getting it done in a single place. Picking your Background means you have to look up Feats. Looking up feats means you need to look up skill training. It just went on, with lots of flipping.
We also had a good laugh at one of the characters receiving the Terrain Stalker feat from their background. In terrain that is both specifically difficult terrain and the terrain type of rubble, you may sneak without needing to roll Stealth… as long as you move no more than 5 feet per round, and don’t come within 10 feet on an enemy. It’s so situational it’s the kind of thing we’d barely bother to write down, and struggle to remember we had at the one moment in the campaign it came up.
I also laughed at my Monk. Being trained in unarmoured combat gives him +1 AC at 1st level. OK, sure. But once I hit 17th level, I become a Graceful Legend. The difference between the two? +3 AC. Totally worth 16 levels worth of abilities gained. (For a relative reference, putting on 30 silver pieces worth of studded leather would give me +2AC at first level, a mighty accomplishment our Monk won’t be duplicated until he becomes a Graceful Expert at 8th level).
We’ll see how we go in play.September 2, 2018 at 11:03 pm #733593
I’ve read it quite a bit and I am not overly impressed at this point either, to be honest. It will be interesting to see how it stands up to play but some of the character creation seems fiddly and there are just some things that you would never ever take.
Are you guys going to record it for our edification?
HalSeptember 3, 2018 at 12:55 am #733597
That’s the plan, but it depends how much of a mess it is. New GM (not me, I’m playing!) plus players all playing in an entirely new system might be chaos.
And character creation, which I thought about recording, comprised of so much… um… ah… hmmm… well, I guess I… huh, stuff… that it wouldn’t have been worth listening to.September 3, 2018 at 1:36 pm #733598
Character generation using Hero Lab Online is actually really smooth and fast: it takes all the page-flipping out of the process and hand-holds you through the process. If you’re going to play, it is totally worth the $.
Of course, the characters feel bland and generic at the end, but… you get bland and generic for minimal effort.September 3, 2018 at 3:48 pm #733612
Honestly, some of the best audio we have is people trying to figure out a system people are interested in hearing.
I need to see if I can get a game going with the playtest material as well. Something to do online perhaps and stream live before uploading to the site and YouTube. Need to get a handle on the system first. There seems to be a big bunch of little tweaks.
HalSeptember 6, 2018 at 2:08 pm #733766
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I’m running the playtest for my kids (who have been enjoying several pathfinder adventure paths). So far we are really enjoying it. There are things that need tweaking but the basic play feels as though it is scaling well across levels and the three action system in particular helps keep encounters interesting. In particular there are fewer very one-sided encounters.September 7, 2018 at 9:38 am #733768
I am thinking about doing a character gen video for Pathfinder 2.0
What character race and class should I take a stab at? Then I may level it up to 10, 15 and 20 and see how it looks. Might even do the same character in Pathfinder 1.0 to see how things compare across editions.
Would that be something you guys might want to see?
HalSeptember 7, 2018 at 9:41 am #733769
- Posts : 1293
I’d probably say Fighter & Wizard. I believe the rebalance of magic users has been something of a stated point, so it would be interesting to see what one of the most basic classes has become, and one of the most powerful classes has become, and see if they’re more equivalent?
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