Forgotten Futures: Weirdzone 05: Quack of Surprise
Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a voyage to wondrous futures past!
The gang play musical closets for a while and reassemble most of the team for this week’s episode. Still stranded in a peculiar suburban landscape, under attack from an incomprehensible foe and attempting not to salivate too excessively over the aroma of burning duck, Our Heroes see that they are not alone! The unmistakable tailoring of an Englishman is sighted, prisoner of the ducks and in need of succour; and our band of suckers decide upon a rescue. Of sorts. And shopping.
If for some reason you’re determined to listen to what approximates for actually playing the game in our group then skip ahead quarter of an hour or so.
The Game: Forgotten Futures by Marcus L. Rowland. The adventure setting is adapted from Weirdzone by Richard Tucholka and Tri Tac Games. Karma Kards are published for various systems by aethereal FORGE.
Intro and outro musical excerpts are by that most splendid gentleman Professor Elemental, used with his kind permission.
The Whartson Hall Aethernauts play through the Google+ Hangouts facility rather than face-to-face in a room. There’s probably a button to fix it and one day I might even read the manual.
The Players:
Nick: ”Earwig” Carnehan
Martin: Rufus Reigns
Mark (Riddles): John Bull
Amelia: Lady Lettie Parkhurst
Jon: The GM
Podcast: Play in new window | Download (Duration: 2:25:08 — 99.7MB)
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