Forums Archive RPGMP3 Chatter World’s Largest Dungeon Errata Region E BESAR RABBLEROUSSER e102

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  • #552399
    Quillion
    • Posts : 35
    • Flumph

    This Bralani was originaly Modified from standard SRD for the WLD They added 4 fighter levels decreased the int (1 pnt no effect) and added two points cha (which then they did not use the new modifer) , I have corrected the following things:

    The Cha was increased by 2 points but they did not make the changes such as all spell-like ability modifiers by +1 and increased diplomacy by +1, Reflex save was one point two high (+5 outsider hd, +1 fighter, +4 dex), nonsensical use of feats, why do I have two weapon fighting but only one weapon? Spell-resistance, caster level of spell like abilities and Whirlwind blast dc not adjusted for increased Hit Dice.

    Besar Rabblerouser of the Celestial Garrison (e102)

    Medium Outsider (Chaotic, Extraplanar, Good) Fighter 4th level

    Hit Dice: 6d8+ 4d10+30 (86 hp) [79 average]

    Initiative: +8

    Speed: 40 ft. (8 squares), fly 100 ft. (perfect)

    Armor Class: 20 (+4 Dex, +6 natural), touch 14, flat-footed 16

    Base Attack/Grapple: +10/+14

    Attack: +1 holy battleaxe +16 melee (1d8+7 plus 2d6 holy /x3) or or slam +10 melee (1d6+4)

    Full Attack: +1 holy battleaxe +14/+9 melee (1d8+7 plus 2d6 holy /x3) and +1 holy handaxe +13 /+8 melee (1d6+3 plus 2d6 holy damage/x3) or slam +10 melee (1d6+4)

    Space/Reach: 5 ft./5 ft.

    Special Attacks: Spell-like abilities, whirlwind blast

    Special Qualities: Alternate form, damage reduction 10/cold iron or evil, darkvision 60 ft., immunity to electricity and petrification, low-light vision, resistance to cold 10 and fire 10, spell resistance 21, tongues

    Saves: Fort +12, Ref +10, Will +10

    Abilities: Str 18, Dex 18, Con 17, Int 12, Wis 14, Cha 16

    Skills: Concentration +12, Diplomacy +5, Escape Artist +13, Handle Animal +11, Hide +13, Jump +10, Listen +14, Move Silently +13, Ride +6, Sense Motive +13, Spot +14, Tumble +14, Use Rope +4 (+6 with bindings)

    Feats: Alertness, Blind-Fight, Improved Initiative, Improved Two Weapon Fighting, Iron Will, Two Weapon Fighting, Weapon Focus (Battleaxe), Weapon Specialization (Battleaxe)

    Environment: A chaotic good-aligned plane

    Organization: Solitary, pair, or squad (3-5)

    Challenge Rating: 10

    Treasure: No coins; double goods; standard items

    Alignment: Always chaotic good

    Advancement: 7-12 HD (Medium); 13-18 HD (Large)

    Level Adjustment: +5

    In addition to their natural form, bralanis can assume the shape of a whirlwind or zephyr of dust, snow, or sand.

    Bralanis speak Celestial, Infernal, and Draconic, but can communicate with almost any creature, thanks to their tongues ability.

    Combat

    Bralanis prefer the scimitar and bow, the weapons of the desert nomads they most closely resemble.

    A bralani’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and good-aligned for the purpose of overcoming damage reduction.

    Spell-Like Abilities: At will- blur, charm person (DC 14), gust of wind (DC 15), mirror image, wind wall; 2/day-lightning bolt (DC 16), cure serious wounds (DC 16). Caster level 10th. The save DCs are Charisma-based.

    Whirlwind Blast (Su): When in whirlwind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 18 half ). The save DC is Constitution-based.

    Alternate Form (Su): A bralani can shift between its humanoid and whirlwind forms as a standard action. In humanoid form, it cannot fly or use its whirlwind blast, but it can use its spell-like abilities and its weapons. In whirlwind form, it can fly, make slam attacks and whirlwind blast attacks, and use spell-like abilities.

    A bralani remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the bralani revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.

    Tongues (Su): Bralanis can speak with any creature that has a language, as though using a tongues spell (caster level 18th). This ability is always active.

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