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    RPGMP3 Newsbot
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    • Owlbear

    First: Yes, I did just figure out that I could post blogs.

    Second: No, I am not proud of that fact.

    Third: Yes, this is a repeat of a post I made on the forums a week or so ago (see point one, above).

    However, so that it will not be buried in the forums and will be more accessible to people who may just see the blog, I am repeating the information here. To those who have already seen it in the Forums, my apologies for nothing new to see here.

    ***************

    One of those rare days — a Saturday when I don’t have anything to do other than sit and look at game stuff.

    So what did I do on this oh so rare of a day? I decided to sit and take a look at how the Lost Lands pantheon of deities is taking shape a create some organization. And for those who are interested in the development of this ongoing mountain I’m making a mole hill out of, I thought I’d give an update.

    I’ve been keeping a spreadsheet for a couple of years now as I comb through every Necromancer Games and Frog God Games product to keep track of every single deity, demon lord, elemental prince, etc. that has been introduced. And in the course of creating our cohesive campaign setting I’ve added a handful here and there to fill in gaps as needed.

    To date the list of gods for the Lost Lands stands at 264 deities. I know of a half-dozen more than I haven’t added to the spreadsheet yet and will probably find a few more, but I’d guess the total number will come in somewhere under 300. With these 264 identified deities I began organizing them and came up with 13 pantheons/sub-groupings so far. Of those, there will also likely be a few more, but they represent the main of what we’ll have in the campaign set. So here’s how they come out so far (don’t crunch them numbers too close because there is some overlap here and there).

    Hyperborean Pantheon: 
    This is the primary pantheon of the campaign world. These are the “classic gods” that pretty much everybody knows about and are largely still revered to some extent or other. These have a Hellenistic vibe to some extent in that the Hyperborean Empire is the “classic” empire of our game setting and has a very Alexander’s Macedonia feel to it. This also includes most of the classic Necromancer Games gods from Bard’s Gate, Rappan Athuk, etc. even though many are in decline. 
    This group includes 36 members to date. For this group think of Thyr, Muir, Hecate, Tykee, Arden, and others. Interestingly this also includes Demogorgon (from his appearance in Milton, not his TSR/WotC incarnation), Mitra, and Hel. Both Hel and Thyr are transplants from the Aesir-Vanir pantheon that were adopted and acculturated by the ancient Hyperboreans (Thyr is Tyr to the Heldring and Tiwwaz to the Northlanders) while Hel is of the Ginnvaettir. Mitra is a newer addition picked up from the Gohtra pantheon that has largely supplanted The older Hyperborean sun goddess Solanus.

    Gods Common to Akados: 
    This is a mishmash of the most commonly revered gods on the continent of Akados (our primary campaign setting continent). There are 47 gods in this group with most or all of the Hyperborean pantheon and Foerdewaith pantheon plus a few odd pick-ups here and there that have found their way into the mainstream. This would include the most common nonhuman deities (elves, dwarves, and such) as well as the odds and ends that primarily adventurers have picked up over the years: Gromm the Thunderer, a barbarian god of the Gohtra; Fraz-Urb’luu, a fairly common “secret” cult among the corrupt elite; Mithras, the Gohtra war god adopted by the ancient Hyperborean legions; and The Green Father, a primeval nature deity that has remained in the public consciousness down through the ages.

    Foerdewaith Pantheon: 
    The Kingdoms of Foere was the “empire” that rose in the place of the fallen Hyperborean Empire. It rose from the small kingdom of Foere that was one among many of the indigenous tribes among the greater empire that rose to prominence in the void left behind. In the current day, it is a post Kingdoms of Foere world, with Foere still strong and in control of a central care region but most of its client nations having calved off into their own polities. However, during the time of Foere’s rise, that kingdom’s own small pantheon of gods rose to some international prominence in an among the old Hyperborean holdings. This pantheon numbers 8 and is mainly still held to among the “old nobility” of the Foerdewaith (as the people of Foere are called). Examples include the great sea god Quell (who is easily the most prominent among this pantheon, having a near-universal appeal upon Akados), the god of magic Belon the Wise who is slowly surpassing the Hyperborean Jamboor, and most importantly the near-ubiquitous Freya, another transplant of the Aesir-Vanir (Frejya to them) that has found universal appeal on Akados, supplanting the Hyperborean amazon goddess Diana.

    Aesir-Vanir: 
    The Norse-style pantheon of the two far separate yet strangely related cultures of the Heldring and the Northlanders. These are 12 deities, not including the evil ones found in the Ginnvaettir, such as Hel). The Northlanders name them by the older titles Wotan, Donar, Baldr, etc. while the Heldring use the more familiar Odin, Thor, Balder, etc.

    The Ginnvaettir: 
    The foul occupants of the Ginnungagap, a rough analogy to the Lower Planes, these include not only the Norse-style evil gods and giants but also includes all the demon lords, archdevils, daemon lords, and every other sort of foul entity. Even Great Old Ones would get lumped into this catch-all for the mortal mind when it comes to evil powers. This group numbers 69 so far, and its membership is pretty fast and loose as mentioned above. Frog God (and Necromancer before us) has its iconic baddies Orcus and Tsathogga in this crew which also includes such notables as Demogorgon (mentioned previously); the Lord of Ice and Cold, Althunak, of Northlands Saga fame; the shark god Dajobas; and the Great Old One/Qlippoth Lord/Demon Lord Dagon among others. Plenty of opportunities for evil cults here.

    Hawkmoon Pantheon: 
    Culled from the many works of Lance Hawvermale for Necromancer Games, this unique pantheon found specifically in his many adventures are found almost exclusively in the Domain of Hawkmoon. He has stated that there are 27 of these odd dualistic powers, but I have only found a total of 15 in his combined writing, names like: Elmarran, Hanijma, and Cavacendo. Ideally I’d like to employ Lance to flesh these out and introduce us to the other 12, so that’s on my wish list for the future.

    Barbarian Gods: 
    Another catch-all, this category is made up from the decidedly ethnocentric sensibilities of the run-of-the-mill citizen of Akados who looks at these crazy barbarians running around and wonders what has them so upset. These 42 gods are varied in their origins from the previously mentioned Aesir-Vanir lords of viking raiders, to the deities of the Tibaz of the plains-riding warriors of the Sea of Grass, the peaceful animistic powers of the Tulito islanders, the mysterious Loa of the islanders off of southern Libynos, Gromm the Thunderer of the Gohtra, and the enigmatic but frequently encountered Bowbe, who is a pantheon unto himself. Lots of fun gods here to give your barbarian PCs something to make thrir battle cries to.

    Nonhuman Deities: 
    Another big catch-all, these 100 or so gods are divided among a dozen or so pantheons dedicated to sentient beings other than the humans who wander the surface of Akados. Subcategories include: Elven, Dwarven, Gnomish, Halfling, Giant, Orc, Goblinoid, Gnoll, Reptilian, Serpent, Draconic, Beasts, Birds, Frogs (bet you can’t guess who rules this one, but there are actually two in this category), Rats/Vermin/Oozes, Lycanthropes, Fey, Elemental, Shadow, Devils, Demons, Daemons, Alien, and Plutonian (referring to gods of the subterranean lands that are called the Under Realms in our campaign setting).

    Sects of Mah-Barek: 
    This enlightened philosophical religion to arise in the eastern deserts of the Lost Lands is detailed in our Dunes of Desolation book. The 8 sects of this religion are included here.

    Pharonic Pantheon: 
    You guessed it, the old Egyptian stand-bys can all be found in our Kingdom of Khemit as detailed in the adventure Necropolis. These deities (Ra, Osiris, and the rest) can also be found listed in Dunes of Desolation.

    Anunnaki Pantheon: 
    The old gods of the desert, rivals to the Pharonic deities and in some cases even older than they are, these are the deities of ancient Mesopotamia that can still be found in the eastern deserts and mountains of the Ammuyad Caliphate. They were originally detailed for Necromancer Games by Morten Braden and reappear in Dunes of Desolation.

    Gohtra Pantheon: 
    This strange pantheon from the land of Far Jaati is our take on the mysterious East and includes such familiar names as Mitra, Shiva, and Vishnu with the addition of less-familiar names like Rhiann, Zors, and Rachiss.

    Phoromycean Pantheon: 
    This is perhaps the most mysterious of all, a pantheon from an epoch long before even the Hyperborean Empire. These gods are little more than rumors of legends and correspond to a legendary society that lived in what is only known as the Age of Kings. Only 6 names remain known of these distant peoples’ gods and what the true import of names like Kringa the Temptress and The Master truly mean remains unknown to even the most learned sages of today.

    So there you have it. A little glimpse into the ongoing madness of the Lost Lands. I hope this was informative or at least mildly interesting. Let me know who your favorite gods of NG and FGG have been and I’ll let you know how they fit in to the big picture.

    Greg A. Vaughan

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