Forums News and Information Industry News Mutants & Masterminds Gadget Guide: Traps (PDF)

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  • #559309
    RPGMP3 Newsbot
    • Posts : 1658
    • Owlbear

    “I have you now, heroes! HA HA HA HA HA!” They are a part of every well-prepared villain’s bag of tricks, ranging from the fiendishly complex to the seemingly simple—traps. Some are meant just to capture those who would invade a villain’s secret lair or interfere with important plans. Others are meant to interrogate, torture, or kill those unfortunate enough to fall into the villain’s clutches. All of them are potential challenges for heroes in your Mutants & Masterminds Third Edition games.

    Mutants & Masterminds Gadget Guide: Traps (PDF)

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    #642406
    Dr_Jomster
    • Posts : 193
    • Orc

    $1.49?!? That’s quite a good price!

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