May 20, 2012 at 6:00 am #557419
This is the photo thread for a third audio game, a single session game set in Stonne, a tiny village in the Ardennes of France, on 15 May 1940 (indicated by the red dot below).
The following is a recent satellite image of the (still tiny) hamlet.
Our cast of characters likely resemble these little terrors, making the most of the non-nanny state situation at the time.May 20, 2012 at 8:34 pm #635154Pheonix
- Posts : 322
Aww, they look like little angels…
So they all burn the town down at the end, right?May 23, 2012 at 1:23 pm #635155
Why would they need to?July 9, 2012 at 3:13 pm #635156
The following is a collation of images related to the actual historical events at Stonne at the time in question, which may illustrate some of the events taking place in this short game.
(This battle is of some interest to tabletop wargaming buffs, apparently.)July 9, 2012 at 3:16 pm #635157July 9, 2012 at 3:19 pm #635158
Although airpower does not seem to have played a significant role in the battle, it transpires that â€“ in the present day â€“ Stonne is some kind of decent location for various aerial sports. (Making the following link even less relevant to the audio game than the links above.)July 9, 2012 at 3:22 pm #635159
Pretty sure this is where I sourced the handout maps used in the game.
The majority of in-game action occurs around the Westernmost elbow in the road.July 9, 2012 at 7:10 pm #635160philbass
- Posts : 176
Downloading now. As a military historian I’m interested in why you picked this battle. There are excellent accounts of the battle in:
Alastair Horne’s ‘To Lose a Battle’ http://www.amazon.co.uk/To-Lose-Battle- … 0141030658
Karl Heinz Frieser’s ‘Blitzkrieg Legend’ http://www.amazon.co.uk/The-Blitzkrieg- … 1591142946
PhilBassJuly 10, 2012 at 2:36 pm #635161
Thanks for the question.
I’m not a historian, so it’s really about story conditions and dramatic opportunities, rather than historical accuracy. (I’ll leave that to the very capable wargamers out there.)
Firstly, I was impressed by the number of reversals which took place in such a short time between the French and Germans. Seemed very strange.
Also, the isolation of the hamlet was important, given it allows for the tiny group of rural, innocent children to be gradually confronted with this progressive mechanised threat (which, in a way, should resemble an alien invasion, perhaps).
The story, of course, deals with the relations between key NPCs that are being observed by children who would not see those relations in the same way as an adult. (The fact that the children have unusual characteristics is essentially a ‘what if’ device, intended to give the players some added scope.)
My plan was to have the children be left behind in the hamlet as the Germans claim it, and for a cat-and-mouse game to begin which would eventually involve the French army (and help explain all those reversals, in the gamespace). However, the situation came to a head earlier than I expected, and the NPCs played their various cards in rapid succession.
It would be interesting to play a long-form version, and in a slightly more serious mode, I think.July 10, 2012 at 2:44 pm #635162
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