Forums RPGMP3 Podcast Audio Actual Play Recordings BAG People FATE Core The Demolished Ones Session 03

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  • #559835
    WhiteKnight
    • Posts : 878
    • Gelatinous Cube

    File Name: The Demolished Ones Session 03

    File Submitter: WhiteKnight

    File Submitted: 28 Feb 2014

    File Category: FATE Core

    Genre: Victoriana

    Profanity Level: Jolly Sweary Indeed

    https://www.rpgmp3.com/files/game_recordings/BAG/Fate_The_Demolished_Ones_Part_003_raw.mp3

    Dazed and confused, our group head on to the Smiling Cherub, to meet their mysterious would be benefactor.

    On the way they meet up with a man who says he can show them the reality that is currently hidden from their view. . .

    Click here to download this file

    #644619
    Pencil-Monkey
    • Posts : 5728
    • Mind Flayer

    Presumably, the 02 should have been 03. (Unless Steve’s starting to follow up on his threats of applying a truly novel and mind-boggling numbering system for the episodes.) 😉

    Also, thank you Hal and BAGgies.

    #644620
    Salubrai
    • Posts : 2940
    • Succubus

    Never stop Demolishing…. ones. Errr

    #644621
    Pencil-Monkey
    • Posts : 5728
    • Mind Flayer

    The pocket dialing anecdotes were BAG banter at its finest. 🙂

    Steve: “The best one I ever had, was coming home to an ansaphone message that was 15 minutes of varying pitches of bike engine.”

    Ross: :laugh: “Who was that from?”

    Steve: “From me.” 🙂

    Everyone: kao_emoji_27__laughing___v2__by_jerikuto

    The Society for Free Thought sounds like something out of the Runepunk setting.

    Oh, and it seems quite a novel idea, for an RPG to base its initiative system on Neknominate. 😉

     

    #644622
    Slartibartfast
    • Posts : 905
    • Gelatinous Cube

    I’m really enjoying this game – the lack of player knowledge about the setting etc makes it especially creepy 🙂

    #644623
    PrestoJeff
    • Posts : 447
    • Thri-kreen

    Should I be surprised no one referenced The Truman Show or Dark City?

    #644624
    Fin
    • Posts : 310
    • Thri-kreen

    Should I be surprised no one referenced The Truman Show or Dark City?

    I could have swore I’ve made a Dark City reference or two. Maybe it was pre/post recording. I didn’t think of The Trueman Show though.

    #644625
    kafkonia
    • Posts : 194
    • Orc

    It seemed like the combat really dragged for the players. Part of that is probably just learning the ins and outs of a new system, but it also seemed like the fight scene was disconnected from the rest of the game. That might just have been because I stayed up til 3 am listening to it though. 🙂

    #644626
    kendoyle659
    • Posts : 379
    • Thri-kreen

    I thought that the underhanded tactics were inspired. We have a peg legged guy. Let’s trip him up. 

     

    I really like the idea of FATE. I am going to try and introduce it to my group but I am a fairly newbie GM (I am not a natural behind the screen) and they are fairly new players. I like the flexibility of it though.

    #644627
    Pencil-Monkey
    • Posts : 5728
    • Mind Flayer

    I thought that the underhanded tactics were inspired. We have a peg legged guy. Let’s trip him up.

    That trick won’t work, once Max gets the Cherry Darling upgrade. 😉

    #644628
    Dr_Jomster
    • Posts : 193
    • Orc

    Enjoying the mysterious story here, so thanks all!

    I haven’t found the system at all intrusive but must admit I was distracted by something else when the fight bit was playing so will promise to pay full attention to how the next fight pans out!

    Next stop, session 4! 🙂

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