Forums News and Information Industry News The Ivory Edition Storyline Paradigm

Tagged: 

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #559944
    RPGMP3 Newsbot
    • Posts : 1658
    • Owlbear

    As many of you old timers may remember, I have been working on the story for the Legend of the Five Rings in one form or another since 1998, back when I started as a freelancer for the role-playing game. Even before that, though, I was always fascinated with how the story for this game works, how it allows the fans to steer the direction and the tone. When I first discovered how it worked, I was hooked. I had never seen anything like it before, and I’ve rarely seen anything that even comes close to it since then. It might not be true to say that it’s completely unique, but for my money it’s always been the first and the best of its kind in the gaming industry, and the fact that it’s been entrusted to me is something that I try to appreciate and deserve every day. Some days are better than others, but I never stop trying to be worthy of the trust that’s been placed in me.

    Some of you may be wondering how we’re trying to justify that trust with the arrival of Ivory Edition. It’s a fair question! The story interaction aspect of the game has always been a sort of continuum, and it has swung back and forth over different arcs with different degrees of success. How are we going to ensure that you have ample opportunities to impact the storyline in a meaningful manner during this arc?

    First and foremost, the storyline tournament will remain the single most definitive means of interacting with and influencing the Legend of the Five Rings storyline. In past arcs, we have been guilty of overly proliferating the storyline tournament to the point that it becomes largely meaningless. The goal, of course, was to allow more people to experience the opportunity to impact the story, but ultimately it simply cheapened the impact of individual tournaments, and that is something that we wish to avoid at all costs. Toward that end, we will be moving toward fewer tournaments that have a greater impact. In the interests of accomplishing this, we have structured story prizes along a system of tiers, with tier three representing individual, localized tournaments (such as last season’s Resolutions series, for instance), and scaling up toward tier one, which are the major events like GenCon, the European Championships, and even the cumulative Kotei effects. Tier one events will be limited to one per quarter, with tier two and three events occurring somewhat more frequently (although still less frequently than in recent years).

    In addition to the tournaments themselves, some of the tiered events will take place through different opportunities that will allow more than just a handful of tournament attendees to affect the storyline. Votes among the clan memberships of the Imperial Assembly, contests at various forums, honor contests and other, as yet unrevealed means of allowing broader impact are structured to allow every fan an opportunity to affect the storyline in one form or another. While these events may not have the magnitude and depth that tier one storyline tournaments have, it should still allow everyone to feel that they have the opportunity to impact the storyline if that’s what they choose to do. We all love Rokugan, so we should all have a say in how it develops.

    There have been many occasions in the past when the Story Team has had no alternative but to deny certain choices made by tournament winners. We really don’t want to do this. I know some of you might think otherwise, but we do want you to have as much say over the prizes as you can. You won, after all. You deserve it. In this arc, we will give you as much leeway as we possibly can in choosing the prize that you want. We assume that you have reasons for choosing the cards you do, and if there’s a way that we can allow it, we will. In the event that we cannot use whatever choice you have made (Chiisai the elephant is not taking the throne, man), then hopefully we can work closely with you to find a solution that you feel happy with. In Ivory Edition, no winner should walk away from a tournament discouraged about what they were able to choose.

    So that’s where we are on the story for Ivory Edition. I hope that, if you have questions, you’ll track me down on the forum or via email. I think we have some great things in story for you this arc, and I want you to be able to enjoy them to the fullest.

    View the full article

Viewing 1 post (of 1 total)
  • The forum ‘Industry News’ is closed to new topics and replies.