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    RPGMP3 Newsbot
    • Posts : 1658
    • Owlbear

    Best Of: Even more rewarding than the act of creation is the opportunity to watch my players discover the world and unravel its secrets. I like watching a campaign transform from one person’s idea into a shared experience.

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    • Posts : 5728
    • Mind Flayer

    I begin by putting words to paper, in a fashion. The first and most important document that I create for my new campaign world is the “campaign bible.” It’s the document that tells the players the fundamentals and what character options are available to them. I created campaign bibles for Arveniar and Iomandra, and I’ve created one for Valoreign as well. The campaign bible is written to spark the players’ imaginations and help them make characters with strong ties to the world, and it’s a great way to codify the essence of the setting and seed it with adventure hooks. It’s also a great way to tell your players that you’re serious and committed to the campaign’s success.

    Rather than tell you how I craft my campaign bibles, I thought it would be more fun to show you what I’ve done for Valoreign thus far:

    Valoreign (2 Mbs PDF)

    This is the first time I’ve shared this document — even my players haven’t seen it until now. Admittedly, it needs some work both in terms of content and presentation, and it could use a few pieces of pick-up art to catch the eye. However, it’s a good beginning, and I like the overall organization. Feel free to use it as a model for your own campaign bibles. As you might expect, the Valoreign campaign bible will continue to evolve over the next few months, up to the point when I’m ready to schedule the first game session.

    Ooh, game design notes from Chris Perkins himself. 🙂


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