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Forums › Gaming Chat › Other Gaming › Why Games Do Cthulhu Wrong
Thought this was a rather interesting watch… What do you think?
Hal :hal:
That’s very nicely done and certainly addresses an important issue, but as the video says it’s mainly a fault in videogames. With an RPG it’s far, far easier to shift the mood and options as the players work through a scenario, pulling back the curtain a little way at the most appropriate moment, adjusting the details to match your particular group and how they are playing. I’ve always thought it was a daft idea to assign numbers to anything like Cthulhu: just look at Deities & Demigods which most AD&D groups treated as a high-level Monster Manual.
Call of Cthulhu and Pathfinder have stat blocks for Cthulhu as well so technically I think it is more down to the mentality of the players and the GM 🙂
Hal :hal:
Yeah. I think, though, if you’re going to give Cthulhu a stat block, both Pathfinder and Call of Cthulhu did it right. CoC’s “every round he’s going to kill somebody” and Pathfinder’s DC 40 Will save within 300 feet of him or die of fright are good ways to go. To be honest, looking at the stats for the Pathfinder version, I’d be wary of taking him on, even with a party of level 20/Mythic Tier 10 characters and even then it’s not possible to permanently kill him, just put him back in the box for a while.
But the video did have some good points. At best, you’re hoping to delay the inevitable in Call of Cthulhu. Or at the very least hoping you won’t be either alive or sane when it does happen.
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