Forums RPGMP3 Podcast Audio Actual Play Recordings Internet Explorers Pathfinder Wrath of the Righteous Session 07

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  • #560291
    Tulty
    • Posts : 256
    • Thri-kreen

    File Name: Wrath of the Righteous Session 07

    File Submitter: Tulty

    File Submitted: 03 Jul 2014

    File Category: Pathfinder

    Genre: Fantasy

    Profanity Level: Jolly Sweary Indeed

    https://www.rpgmp3.com/files/game_recordings/Internet_Explorers/_Wrath_of_the_Righteous_Part_07.mp3

    With the Templars of the Ivory Labyrinth routed, the Eagle Watch turns their attention towards the centre of ruined Kenabres, and the thus-far silent followers of Deskari. The party are tasked with entering their stronghold in Old Kenabres and destroying the one thing that could be used to deal the Crusaders a devastating blow…

    GM: Tulty

    Jerred, Human Gunslinger/Paladin: Sean

    Reyan, Human Inquisitor: Will

    Dushlub, Half-Orc Ranger: Zoe

    Click here to download this file

    #645824
    katheb
    • Posts : 51
    • Bullywug

    Huzzah, I am about to start listening… thanks for uploading.

    #645825
    Tulty
    • Posts : 256
    • Thri-kreen

    You’re very welcome, katheb. Hope you enjoy it!

    #645826
    Tulty
    • Posts : 256
    • Thri-kreen

    Listening back to this, I’m actually quite happy with the direction the Explorers are taking as a group. I know a discussion point has been our relationship with optimisation and with goal-oriented player decisions, but I think the anarchic quality lends to the content.

    Also, combat-heavy session where Tulty keeps forgetting to use enemies’ abilities! (Case in point: Vermleks and Abandon Flesh!)

    #645827
    BigJackBrass
    • Posts : 4638
    • Drider

    Also, combat-heavy session where Tulty keeps forgetting to use enemies’ abilities! (Case in point: Vermleks and Abandon Flesh!)

     

    It’s a common problem and one I really struggle with. Trying to keep the tactical situation and the visual aspects of a scene in my head is fine, but throw in the actual rules of the game and I flounder… I suspect that’s a major reason why I tend to run systems where such things are rather hand-wavey (e.g. Tunnels and Trolls, where monsters usually have a single stat – “Monster Rating” – and special abilities are just a few notes to bear in mind).

    #645828
    Hal
    Admin
    • Posts : 7753
    • Treant

    It can get complicated, especially when you have a bunch of different creatures with different abilities.

     

    Also – as a GM – you often have to run the scenario in your head down multiple paths – you don’t want to use a special ability that will TPK the party (unless you really want to do that).

     

    I often find myself mulling future combats in the car when I am driving 🙂 It is also where I practice voices for upcoming NPCs 😛

     

    I do sometimes make a note on my paper next to monster HP of abilities they are likely to use but also of resistances and the like that they have.

     

    Hal :hal:

    #645829
    Pencil-Monkey
    • Posts : 5728
    • Mind Flayer

    I often find myself mulling future combats in the car when I am driving 🙂

    Hal: …And then I’ll have the NPC Rogue use his magically-enhanced Dexterity to Tumble past the PCs!

    wpl8MjM.gif

    #645830
    Hal
    Admin
    • Posts : 7753
    • Treant

    That look about right of Houston driving (except for the snow) 🙂

     

    Hal :hal:

    #645831
    katheb
    • Posts : 51
    • Bullywug

    When I GM, I tend to follow the rules most of the time but I tend to throw some of my own rules in the mix on things that are vague. If the player thinks of something interesting that could work but is not in the rules I assign a logical DC roll to it. Tends to work out…

     

    Though I do have to resist the urge to make odd magic items that the players find only to realise that they are a bit over powered… Oops.

    #645832
    PrestoJeff
    • Posts : 447
    • Thri-kreen

    Just a minor nit that there’s a lot of heavy mic-breathing…. but liking the content!

    #645833
    Pencil-Monkey
    • Posts : 5728
    • Mind Flayer

    Just a minor nit that there’s a lot of heavy mic-breathing….

    They get really excited about having an audience. 😉

    #645834
    Tulty
    • Posts : 256
    • Thri-kreen

    Yeah, we try to point it out when it comes up, but sometimes it’s unfortunately unavoidable. I agree it can’t be pleasant to listen to though, which is why we usually try to keep it to a minimum! Glad you’re enjoying it! 🙂

    #645835
    Pencil-Monkey
    • Posts : 5728
    • Mind Flayer

    Fandible recently upgraded their recording equipment, including some nifty DIY pop filters to reduce breathing noises and other plosives. Their podcasts dramatically increased in audio quality. Here’s a handy guide about the topic. Of course, some people swear by a different kind of pop filter: “keep a good distance from the mic, and drink unsweetened cold tea to clean your palate and avoid noise“.

    #645836
    Tulty
    • Posts : 256
    • Thri-kreen

    Yeah, I’m certain that Zoe and Sean at least will have no interest in doing any of these things. 🙂 To them, the game comes before the audio; they record on the grounds that I do all the editing etc. 🙂 Audio quality is not a very high priority for them, cos they still get to game whether or not we’re recording. ^_^

    #645837
    Pencil-Monkey
    • Posts : 5728
    • Mind Flayer

    Even so, if you happen to have any spare pantyhose lying around – as bohemians demimonde actor-types are wont to do, no doubt – then you could always try rigging up a simple pop filter, and see if it does anything to reduce their heavy breathing. 🙂

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