Forgotten Futures: Weirdzone 03: Just the bill, please.

Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a voyage to wondrous futures past!

As the sounds of conflict die away and hearing returns to “Earwig” and Lad Parkhurst, Sir George deems it safe to finish his smoke and leave the linen closet. The immediate threat of becoming dinner having been replaced by the possibility of starving to death, the unwilling travellers ransack the house for food, before arriving at a new location in rather dramatic fashion. It all seems pleasant and civilised enough, but it doesn’t take long to realise that the natives may not be friendly.

The Game: Forgotten Futures by Marcus L. Rowland. The adventure setting is adapted from Weirdzone by Richard Tucholka and Tri Tac Games. Karma Kards are published for various systems by aethereal FORGE.

Intro and outro musical excerpts are by that most splendid gentleman Professor Elemental, used with his kind permission.

The Whartson Hall Aethernauts play through the Google+ Hangouts facility rather than face-to-face in a room. Despite our intensive efforts, listeners may find some reduction in sound quality as a result. This is an important problem and we’re not going to duck the issue.

The Players:
Amelia: Lady Lettie Parkhurst
Nick: ”Earwig” Carnehan
Tim: Sir George Mathers
Jon: The GM

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