It is the year 2946 of the Third Age, some five years after the Battle of the Five Armies. A great weight has been lifted from the peoples of the North and their spirits are no longer bound by the yoke of the beast Smaug and the horrors of Dol Guldur. As the fifth anniversary of the great alliance that threw back the armies of goblins and trolls approaches, there comes word that the byways and highways of wilderland are not yet truly safe. Dwarves are missing…! Having accepted the task set by Master Glóin, the Company has begun a dreary journey south along the Running River via the Stair of Girion and into the Long Marsh…
The Marsh Bell has rung!
Will the Company withstand the horrors revealed by the tolling bell? Will the Company survive its severest to date? Will the Company find the whereabouts of Masters Balin and Oin? And will the Company find its back to civilization? All of these questions will be answered in this final session.
The game is The One Ring: Adventures over the Edge of the Wild, published by Cubicle Seven Entertainment. The adventure is ‘The Marsh Bell’ from the core rules and as ever, our Lore Master is Dave L, and our cast consists of…[Helen – Amroth, an Elf traveler out of Mirkwood] Mog – Theodard, a Woodman of the Eaves of Mirkwood
Louise – Feorfryn, a Beorning of the lands along the Anduin
Hugh – Gamil, a Dwarf of the Lonely Mountain
Pookie – Falco Hornblower, a Hobbit of the Shire